
Orb Heist
Latch the enemy orb with your tractor beam, tow it home on a springy tether and drag it over your pedestal. First team to five captures wins.
No brakes, no autopilot. You point, you burn, and momentum does the rest. Every shot, shield and burn costs fuel, and the bright rim of a wall is exactly where you hit it.
Generate a hull and paint it, or fly a classic wire shape. Every ship is the same size in the fight, so it is skill, not stats.
Swap friend codes, see who is flying and join them in one click. Wear a squad tag and talk on a walkie-talkie to your team.
Cave maps that wrap around at the edges, with orbs, reactors, checkpoints and fuel. Draw your own in the built-in map editor.
Servers on your network show up by themselves. Host from the menu, run a dedicated server on a Raspberry Pi, or join a public game.

Latch the enemy orb with your tractor beam, tow it home on a springy tether and drag it over your pedestal. First team to five captures wins.

One neutral ball. Tow it, fling it off your tether or shoot it into the other team's goal.

Every team guards reactors in its territory. Shoot the enemy's down, twelve hits each, before they come back online.

Laps through numbered checkpoints. Weapons are off and ships pass through each other. Crash and you restart at your last checkpoint.

A few lives each. Lose them all and you watch the survivors until one pilot is left.

Everyone against everyone. Every kill raises your bounty, and whoever ends you collects it.

A tribute to the game that started it all, on its 1994 rules. Turning coasts after you let go, fuel has mass and there is no top speed. Shots are slow and kick you backwards. Pick up cloaks, tractors, mines and missiles, hook the treasure ball, and mind the cannons.
Played on four original XPilot maps: The Globe and Newbie Globe by Bjørn Stabell, Tournament by Ken Ronny Schouten, and Bloods Music by Patrick Kenny.
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Thrustline exists because of XPilot.
XPilot was created at the University of Tromsø in the early 1990s by
Bjørn StabellKen Ronny Schouten
with Bert Gijsbers, Dick Balaska and many more contributors. It was at its peak in Tromsø around 1995 to 1998. Thank you for all those nights of flying.
Thrustline is an independent game, not affiliated with or endorsed by the XPilot authors. XPilot's home page.