Thrustline

A neon space shooter of thrust, drift and friends.
Rotate, burn, coast, and outfly the people you know.

Play now See the modes

Free, in your browser · Also for Windows, Linux and Raspberry Pi

Flight with weight

No brakes, no autopilot. You point, you burn, and momentum does the rest. Every shot, shield and burn costs fuel, and the bright rim of a wall is exactly where you hit it.

Game modes

Orb Heist: a blue and a red orb on their pedestals between neon cave walls

Orb Heist

Latch the enemy orb with your tractor beam, tow it home on a springy tether and drag it over your pedestal. First team to five captures wins.

Starball: ships firing around the ball near a red goal

Starball

One neutral ball. Tow it, fling it off your tether or shoot it into the other team's goal.

Sabotage: a red ship near a red reactor in open space

Sabotage

Every team guards reactors in its territory. Shoot the enemy's down, twelve hits each, before they come back online.

Race: ships threading a checkpoint ring past a swirling gravity well

Race

Laps through numbered checkpoints. Weapons are off and ships pass through each other. Crash and you restart at your last checkpoint.

Last Pilot Standing: ships trading shots between cave walls

Last Pilot Standing

A few lives each. Lose them all and you watch the survivors until one pilot is left.

Free for all: two ships dueling in open space

Free for all

Everyone against everyone. Every kill raises your bounty, and whoever ends you collects it.

XPilot on Newbie Globe: ships trading slow shots in a long cavern lined with cannons

XPilot

A tribute to the game that started it all, on its 1994 rules. Turning coasts after you let go, fuel has mass and there is no top speed. Shots are slow and kick you backwards. Pick up cloaks, tractors, mines and missiles, hook the treasure ball, and mind the cannons.

Played on four original XPilot maps: The Globe and Newbie Globe by Bjørn Stabell, Tournament by Ken Ronny Schouten, and Bloods Music by Patrick Kenny.

Right now

–pilots online
–in a match
–public games

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Tribute

Thrustline exists because of XPilot.

XPilot was created at the University of Tromsø in the early 1990s by

Bjørn StabellKen Ronny Schouten

with Bert Gijsbers, Dick Balaska and many more contributors. It was at its peak in Tromsø around 1995 to 1998. Thank you for all those nights of flying.

Thrustline is an independent game, not affiliated with or endorsed by the XPilot authors. XPilot's home page.

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